To operate the camera a OSC command has to be sent setup like **/camera //command number//** number is usually an integer but sometimes a float number, as explained together with the commands below. For instance to switch the camera on, you have to send **/camera //switch 1//** The possible commands are: **switch //0/1//** 1 activates the camera, 0 switches it off **alpha //int//** sets the opacity of the camerapicture. The number is a integer between 0 and 255 for full opacity. **effect //int//** set the build in picture effects which got rendered by the build in DSP in the camera and don't tax the CPU. Most of them are cheesy but some could be a departure point of image processing. X is a integer between 0 and 21. Following effects are possible: //'none','negative','solarize','sketch','denoise','emboss','oilpaint','hatch','gpen','pastel','watercolor','film','blur','saturation','colo rswap','washedout','posterise','colorpoint','colorbalance','cartoon','deinterlace1','deinterlace2'// **saturation //int//** controls the saturation of the image, the number is an integer between -100 and 100. **sharpness //int//** the sharpness, the number is an integer between -100 and 100. **shutter //int//** sets the shutter speed, that can help with low lighting. The number is an integer between -100 and 100. **x //int//** positions the image horizontally, int is in Pixel and usually the range of the horizontal resolution is to be used **y //int//** positions the image vertically. Int is in Pixel and usually the range of the actual vertical screenresolution is to be used. **width //int//** sets the width of the camera picture. Aspect ratio is not kept so it can be used for horizontal distortions **height //int//** set the height of the camera picture. Aspect ratio is not kept so it can be used for vertical distortions **fullscreen //0/1//** 0 sets fullscreen off, 1 fullscreen on, means the picture fills the whole screen **framerate //int//** set the framerate of the camera **hflip //0/1//** when 1 it mirrors the picture horizontal **vflip //0/1//** when 1 it mirros the picture vertical **zoomx //float//** **zoomy //float//** **zoomw //float//** **zoomh //float//**